Sony is Planning on Surpassing Stadia’s 10.7 Teraflops With PS5

Google’s Stadia announcement came with some impressive specs. Each of their Stadia servers boasted a whopping 10.7 teraflops of power, with the ability to scale upward if games needed more hardware. This all leads to the question of where the PS5 will fall in terms of computing power. Well, according to Jason Schreier, the editor over at Kotaku, Sony and Microsoft are aiming for even more power than this in the new systems. Let’s see what he had to say! Kotaku Editor Offers New Insight into PS5’s Specs Jason Schreier has long been known for breaking some of the biggest stores in gaming over at Kotaku. Not only that, but he also has some amazing sources that are right more often than they’re wrong. As a result, when he says something, it’s generally accepted as truth. With that in mind, check out this post he made on ResetEra: A few takeaways here: for starters we once again have confirmation that PS5 is coming in 2020, as we’ve predicted. What’s also interesting is how very few people have been briefed on next generation consoles. Could it be that they’re afraid of leaks, or are we looking at a late 2020 release? We believe the release date will fall in November of 2020, but current predictions point to news about this sometime in 2019. The line that we’re all here for is this one: “The only thing I know for sure is that both Sony and Microsoft are aiming higher than that ‘10.7 teraflops’ number that Google threw out last week.” How much higher are we talking? It’s hard to say, but coming in higher than Stadia would be a smart move on Sony’s part. After the Xbox One X vs PS4 Pro debacle, it would also be nice to see Sony crush Microsoft’s specs. A YouTuber by the name of Foxy Games UK also reported their own rumored specs. They were able to correctly predict the PS4 Pro specs in 2016, so it’s possible there is some validity to this rumor, but as always, take it with a grain of salt. They are reporting a raw compute power of 11.6 teraflops, and a Zen 2 CPU clocked at 3.3 GHz. It would certainly be above Stadia’s offerings, but you should check out the video yourself and see if you believe these claims. That being said, we’ve also heard that Microsoft is releasing two consoles: Lockhart and Anaconda, with one version being more powerful than the other. Will Sony go for a base and pro model of the PS5? It’s possible, but only time will tell. How many teraflops do you think Sony should aim for in the PS5? Give us your spec suggestions in the comments! Article by – Bradley Ramsey Posted: 3/30/19 Recent Articles: Google Announces Stadia, a Streaming Game Platform PS5 is a “Monster” According to Reddit Leak Sony May Overhaul the PSN For PS5’s Release

PS5 in 2019? Rumor Claims Dev Kits are Already Being Distributed

The PS4 released on November 15, 2013. The PS4 Pro released November 10, 2016. If a new rumor is to be believed, the PS5 could release in November of 2019. This rumor comes from a gaming journalist named Marcus Sellars, who has a long and successful track record of accurately predicting major gaming news. According to him, PS5 development kits were sent out earlier this year to third party developers. If this is true, the console announcement is sure to follow. Join us as we dive into the source of this rumor, and look at how dev kits have informed the release of new consoles in the past. A New Rumor Suggests Developers Already Have PS5 Dev Kits Marcus Sellars is a game journalist who has accurately predicted a number of major game announcements in the past on his Twitter account. He leaked Call of Duty: Black Ops 4 before it was announced and even outed several details about the latest Nintendo Direct and the announcement of a Diablo III Switch port. Needless to say, his predictions are often founded in reliable sources. That’s why a lot of heads turned when Marcus Tweeted the following: PS5 dev kits went out early this year to third party developers. — Marcus Sellars (@Marcus_Sellars) March 6, 2018 If this is true, then the PS5 could be coming within the next year. Dev kits, also known as development kits, are prototypes of new consoles that are sent to developers so they can begin creating titles for the new hardware. These are usually sent in several versions as the hardware is finalized, but they signify the coming of a new console. We should also take note that Marcus specified “third-party developers” in his tweet. Studios that are owned by Sony would have first access to any new dev kits, but if Sony is now sending the prototypes to third-party developers, it could mean that they are finalizing the specs of the PS5. All of this begs the question: why 2019? Isn’t that a little early for a new console? Well, let’s take a look at how Dev kits were distributed in the past. History Repeating: The Timeline Between PS4 Dev Kits and The Console’s Release Let’s go back in time to 2012. During this time, the PS3 and the Xbox 360 were in households everywhere. It was a great generation, but it was coming to a close. The PS4 and Xbox One announcements were coming very soon. In November of this year, VG247 posted an article about the PlayStation 4’s dev kits. This article confirmed information from multiple sources that Sony was sending out the final versions of a PS4 development kit by summer of 2013. Back then, the console was code-named Orbis and it was sent to developers in the housing of a standard PC, so it didn’t even look like a game console. Developers were invited to a “disclosure meeting” during this time, at which point they were shown the final hardware and … Read More

Why The PS5 Will Run at 8 Teraflops For True 4K

When new consoles are announced, people want to know what it can do, and how powerful it is. While the typical consumer isn’t interested in RAM, GPU, or teraflops, hardcore games absolutely want to know what’s under the hood. Knowing the specs of a system empowers us to make a lot of predictions as to what it will be able to accomplish. Today we’re going to look at the teraflop, and what it does for a console’s power. Then we’ll look at the PS4 Pro’s specs, and why the PS5 will hit the fabled 8 teraflops to play games in native 4K. Uh, Remind Me Again: What’s a Teraflop? The term “flop” refers to a floating point operation. This is a basic measurement of computational power. At the heart of both Sony and Microsoft consoles are chipsets manufactured by AMD. To calculate the teraflops of a console, you follow this formula: multiply the amount of shader cores by the clock-speed, then multiply that by two. That last step is to account for each clock (one multiply, one accumulate operation) that runs simultaneously. This will get you a huge number, so we divide that by one million and that will give us a teraflop measurement. Let’s look at an example, using the Xbox One and PS4: Xbox One: 768 shaders (x) 853MHz (x) 2 instructions per clock = 1,310,208 megaflops or 1.31 teraflops PS4: 1280 shaders (x) 800MHz (x) 2 instructions per clock = 1,843,200 megaflops or 1.84 teraflops So how does this apply to games as a whole? Well, we have to remember that teraflops are a very basic measurement and only apply to computational power. You have to consider several other factors before you can make a prediction on the performance of a machine. The software drivers and architecture of the GPU also contribute to the overall performance. It’s about efficiency as much as it is importance. On paper, for example, the PS4 Pro is 2.3x more powerful than the PS4, but a 40% increase in computational power doesn’t necessarily equal out to a 40% increase in performance. When it comes down to it, teraflops alone cannot define a console or PC’s performance. There are other factors like the GPU’s memory bandwidth that play into the equation. Thus far in the console war, the Xbox One’s 1.31 teraflops has been at a distinct disadvantage when compared to the PS4’s 1.84 teraflops. This is also a result of the Xbox One’s lower memory bandwidth. Developers have been very good at handling the difference in specs over the course of the generation, but we’ve seen resolutions swing wildly between the two consoles. What the PS4 runs in 1080p runs at 900p or lower on Xbox. The same situation may become the case with Xbox 2 (Project Scorpio) and PS4 Pro. Microsoft is targeting native 4K and 6 teraflops with their new console, but how they will manage that remains to be seen. There are some who believe that 6TF won’t be … Read More

PS5 Specs – CPU, GPU, Disc Drive, RAM and Backwards Compatibility

Welcome to our PS5 Specifications page, where we talk about the technology that will power the PS5. Our prediction puts the PS5’s release date at 2020. By the time this year rolls around, technology will be in a very different place. We will be capable of doing new and exciting things, and as the system ages, it will evolve more than any PlayStation console before it. CPU (Processing Power) GPU (8K Graphics) RAM (Memory) Hard Drive Disc Drive 3D Audio Internet / Network Dualshock 5 / Controller Operating System Future of Gaming Playstation Plus 2.0 Security and Privacy PSVR Backwards Compatible PS5 Specs: Rumors and Current Predictions Before we dive into our in-depth look at potential PS5 specs, lets start with the current predictions. The system’s architect, Mark Cerny, revealed some official details in April 2019, but the exact specs still remain a mystery. Here is what we know from that reveal: PS5 will support up to 8K resolutions The system will include an SSD that will drastically reduce load times Ray tracing (a powerful graphics technique) is supported by PS5 The system uses a variation of AMD’s third generation Ryzen with eight cores of the new 7nm Zen 2 microarchitecture GPU is a variation of the Radeon Navi family The system provides 3D audio without any additional hardware Backwards compatibility with PS4 titles and PSVR is confirmed A user on the Beyond3D Forum posted what they claimed to be leaked specs for the new system. Keep in mind, these seem a little high, but this is also the place where the Wii U’s specs were correctly leaked, so there may be some validity here. These are our current spec predictions based on rumors and what was revealed by Mark Cerny: CPU: 8 core/16 threads at 3.2Ghz with a Zen2 architecture GPU: Navi-based with AMD next-gen features at 12.6 to 14.2 teraflops Memory: 24GB total with reportedly 20GB GDDR6 at 880GB/S and 4GB DDR4 for the operating system 2 TB SSD It’s quite the leap, but with promises of 4K 60FPS across the board, this is the kind of hardware we would need. That being said, the RAM/memory seems a little on the high side. With these specs in mind, let’s dive deeper into the technology that could power the PS5 at launch and potentially a PS5 Pro midway through the next generation! Part One: CPU Processing Power A variation of AMD’s third generation Ryzen line 8 cores of the new 7nm Zen 2 microarchitecture Current prediction: 16 threads at 3.2Ghz The heart of the PS5 will be the processing power that it uses to create the experiences of the next generation. While we most certainly will address the debate between a physical and cloud-based console, we know that the PS5 will be a traditional gaming console, possibly with some streaming elements or options. Right now, our games look real, but they don’t feel real, and that’s where PS5 is going to differentiate itself. Paul Ross, one of the co-founders … Read More